![]() You need a high frame rate anyway to make low blur displays work, because of one effect that seems to get lost below all the "fastest latency for games" hype: Perceiving frames as motion in the first place. ![]() I doubt that a "single" number rating can properly convey that information and will be gamed by the manufacturers. So the clear motion ratio is highly dependent on which refresh rate it's tested at. If its maximum refresh rate is set at 240Hz, its clear motion ratio would be much lower than the previous 90Hz panel rated at 90Hz. If for some odd reason the panel is driven at 240Hz, it would have a much, much lower clear motion ratio. But at 120Hz, it would have a much higher clear motion ratio. If it's limited to 90Hz, then it will have a high clear motion ratio since it cannot be set to display beyond its capability for clear motion.Ī display with a panel that has fast pixel response times fast enough to display a 120Hz moving image relatively clearly will have a high clear motion ratio at 90Hz, but not all that much higher than the previous monitor. good for vague groupings, but still can be abused since the CMR rating is tested at maximum refresh rate.Ĭlear motion ratio? I can pretty much have a super high clear motion ratio if I have a 10Hz display with super slow pixel response times show a perfectly clear motion source.Ī display with a panel that has pixel response times fast enough to display a 90Hz moving image relatively clearly will have a high clear motion ratio at 90Hz, but at 120Hz, it would have a much lower clear motion ratio. but this one seems to be just as good as VESA's HDR rating. It's good to have a metric to compare things with. Fixing color is a lot more complex but should have a much lower runtime cost when we get there. The flip side there is that higher frame rates consume more energy which is a limiting factor on mobile. I don't know if it will be solved before motion clarity, although if your hardware permits cranking frame rates up provides a strait forward way to do it. Mixing different color spaces without creating banding artifacts requires outputting beyond the standard 8 bits per channel something that's not yet common, and where 12 bit color would allow for much smaller errors in mapping between color spaces than the more common 10 bit version (just like 150 DPI screens are going to be meh for DPI scaling of 100 DPI content). Likewise today very few applications are colorspace aware, and when used with a monitor supporting an extended gamut just blow all the colors out to much more saturated values than were originally intended. Windows XP technically supported scaling options to support high DPI (or bigger text at standard DPI for accessibility) at the OS level but very few applications supported them meaning the overall experience of trying to use it was generally rather bad. IMO it's roughly where high DPI was 20 years ago.Īdobe RGB and REC2020 displays offer wider color gamuts than sRGB did and are becoming somewhat more common but they still fall well short of what the human eye can perceive. The takeaway is that even with all the recent improvements, your next monitor is still going to find a way to become much better. Some people say they prefer it, but it looks no more like nature than obvious pixelation. The other solution used is to blur things, like film, but you are adding orders of magnitude more blur than reality would have. On a 240hz monitor I move that mouse, and there is an inch between cursor images where it just teleports as the monitor is far too slow for that kind of thing to be smooth. Motion clarity has much potential for improvement, and is the next obvious thing to work on. Maybe they can do accurate wavelength displays which are not comprised of RGB elements at some point, but it is not pressing. The color space has been improved, a modern display can show most of the colors you would want it to be able to show. Resolution is mostly solved, as 4k does not look blocky to most, and 8k or 16k get difficult to see pixels at all. ![]() If you have a high frame rate monitor and are picky about it, you can get that closer to rather bad, but no matter what you will have significant artifacts. ![]() Right now you are accustomed to using displays with motion clarity which can only be described as objectively terrible. Click to expand.You should look at it the other way. ![]()
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